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Using "alias" for movement & scaling

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Anonymous
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Using "alias" for movement & scaling

I wanted to check if there is a possibility with which I can avoid to actually move my object or scale it but rather use a kind of alias that does scaling and moving but the actual object isn't touched. Like an "controller" that I can enable or disable. I don't know if it is understandable what I mean. 

 

The point is I want to be flexible but not change the size of my actual object. 

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Anonymous
in reply to: Anonymous


@Anonymous wrote:

I wanted to check if there is a possibility with which I can avoid to actually move my object or scale it but rather use a kind of alias that does scaling and moving but the actual object isn't touched. Like an "controller" that I can enable or disable. I don't know if it is understandable what I mean. 

 

The point is I want to be flexible but not change the size of my actual object. 


Sure, just use a dummy or point-helper and link the object to it. Instead of animating the object directly, you will animate the helper object. The object will inherit the transform of the parent->helper object.

Also you can store and animate the transform directly in the stack of the object by using the x-form modifier.

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