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10-31-2018
03:48 PM
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I have a Low Poly mesh which is rigged, weighted and has its own UV's.
It is the result of a re-topology of the High Poly which had other UV's.
The Low Poly has problems with seams/vertices.
So I am trying to replace the Low Poly mesh with the original High Poly, but keep the Low Poly's rig/weights/UV's and apply them to the High Poly.
If someone could help, it is greatly appreciated! (:
Solved! Go to Solution.
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