Sudden problem with rigging not rotating like before

Sudden problem with rigging not rotating like before

Anonymous
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Sudden problem with rigging not rotating like before

Anonymous
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Hi,

 

I have a character that I rigged and it was working nicely.  I saved the rigged character in it's own file.  Then created 2 other files to mess with animation.  I was working in one of these animation files, trying to figure out how to create a copy of the first frame for the last (because I had forgotten to do that at the beginning for nicer looping).  Anyway, I did mess with Snapshot and Skin Pose, and that's really it I think.  Anyway, suddenly, the bones don't rotate like they used to.  I figured, oops, lets close without saving.  Reopen.  Nope, still doesn't work.  Okay, let's try another version.  Open the other animation one.  Same problem.  Open the original one without animations that I hadn't even touched in days... same problem.  I can't figure out what I may have changed that could've done this across the different files.  It must be a 3ds seting, right?  I tried resetting my 3Ds max by going into the local file and renaming the ENU, but that didn't help.  I'm really new to 3ds max (and 3d modeling/rigging/etc... in general) and I'd really appreciate it if anyone had any ideas of how to fix this.  I've attached 2 pictures below.  One is from when it was working, the other is what it's doing now.

Thank you.

Before when workingBefore when workingNow, not working rightNow, not working right

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Irshad_Shah_3dArtist
Advocate
Advocate
Accepted solution

Hi Friend..

There is nothing wrong with your file.

You are using selection center which is reason your model is not working as before because first you were using Pivot point center. 

See the image.

01.jpg

Thank you.

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