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Hi,
I have a character that I rigged and it was working nicely. I saved the rigged character in it's own file. Then created 2 other files to mess with animation. I was working in one of these animation files, trying to figure out how to create a copy of the first frame for the last (because I had forgotten to do that at the beginning for nicer looping). Anyway, I did mess with Snapshot and Skin Pose, and that's really it I think. Anyway, suddenly, the bones don't rotate like they used to. I figured, oops, lets close without saving. Reopen. Nope, still doesn't work. Okay, let's try another version. Open the other animation one. Same problem. Open the original one without animations that I hadn't even touched in days... same problem. I can't figure out what I may have changed that could've done this across the different files. It must be a 3ds seting, right? I tried resetting my 3Ds max by going into the local file and renaming the ENU, but that didn't help. I'm really new to 3ds max (and 3d modeling/rigging/etc... in general) and I'd really appreciate it if anyone had any ideas of how to fix this. I've attached 2 pictures below. One is from when it was working, the other is what it's doing now.
Thank you.Before when working
Now, not working right
Solved! Go to Solution.