Sending a Completely Rigged Character to Maya WITH Custom Face GUI
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Hey, just a quick question to which I can guess the answer, but is there a way to send my character which is fully rigged skinned and in animating wonderfully to Maya WITH my custom face GUI?
I have succesfully sent the character across with basic the skin and rig, which works roughly with "Send to Maya" feature. However, my main concern is the custom face RIG. I have no idea is this is even transferable but I would really like to take advantage of animbot which as of now is exclusive to Maya.
I have tried sending it with the correct morph targets, but it doesnt seem to work as setup in Max... Will I need to learn this all again in Maya and create a new GUI or is there a way? (Note the GUI does send over fine, but nothing is "hooked up")
I have attached a video of how its setup in Max (sorry it does go on, but you get the idea after a the first few seconds)
I am familiar with everything in Max regarding rigging, skinning etc, but when it comes to Maya, I can pretty much only animate.
Any replies, even just to tell me that I will need do it again would be very helpful, as it will save me time tomorrow seeing if I can make it send.
Kind regards, Maxx