3ds max and Twinmotion(FBX file)

3ds max and Twinmotion(FBX file)

hunwj123HUP78
Explorer Explorer
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3ds max and Twinmotion(FBX file)

hunwj123HUP78
Explorer
Explorer

Hi, I have made a simple excavator crane rigging animation in 3ds Max and it shows up great. I exported it to an FBX file to use it in Twinmotion. The problem is that when I imported the FBX file the model comes in great but it has no animation in it. I have checked the export options but can't seem to find the answer to my problem.

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thor98_
Advocate
Advocate

@hunwj123HUP78 Have you set keys in your timeline? In the Animation rollout of FBX export settings, you don't need to tick on anything except 'include animation' if you are using object transforms. If you are animating with a skin modifier + bones, then this needs to be included in the Deformations export rollout

 

Have you tried importing the FBX back into 3ds Max? Sometimes this helps know if it's a 3ds Max export issue, or an issue with the other app, Twinmotion in this case

Thor Nielsen

3D Generalist // 3ds Max user

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hunwj123HUP78
Explorer
Explorer

Thank you @thor98_  for helping me out. I have set up the keys on my timeline. The animation seems okay in 3ds max also when i import it back to 3ds max the animation shows up okay. But when i import it into Twinmotion nothing shows up. I have attached my file, please be free to look it up. I also found out that Twinmotion has difficulty's showing bone based animations. Is it true??  

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