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I'm transitioning to 3Ds Max from Modo. Commonly I pose characters and then "freeze" the mesh and export that posed (deformed) mesh as a separate object so I can populate arch viz scenes with static people without having dozens of rigged characters.
I'm NOT talking about "freezing" transformations in a rig or anything like that. I'm talking about taking a rigged character in Max, setting a pose and then exporting that character posed in that frozen moment as a separate mesh object without the rigging.
I mean, I can do it by exporting it as an FBX file back to Modo and freezing it there, but that's a pain. I feel like there's a way to do this in MAX. I'm just not seeing it.
Thanks!
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