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Saving a posed (or any deformed) mesh object as separate mesh object

Saving a posed (or any deformed) mesh object as separate mesh object

heynewt
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Saving a posed (or any deformed) mesh object as separate mesh object

heynewt
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I'm transitioning to 3Ds Max from Modo.  Commonly I pose characters and then "freeze" the mesh and export that posed (deformed) mesh as a separate object so I can populate arch viz scenes with static people without having dozens of rigged characters.  

I'm NOT talking about "freezing" transformations in a rig or anything like that.  I'm talking about taking a rigged character in Max, setting a pose and then exporting that character posed in that frozen moment as a separate mesh object without the rigging.

 

I mean, I can do it by exporting it as an FBX file back to Modo and freezing it there, but that's a pain.  I feel like there's a way to do this in MAX.  I'm just not seeing it.

 

Thanks!

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CAMedeck
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Snapshot.  Under the Tools menu at the top of the screen, find Snapshot about halfway down.  You might also find it on the toolbar if you enable the Extras toolbar.  It will create a mesh, or a series of meshes, based on an animated object.  I've used it to do exactly what you're talking about,

Chris Medeck
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heynewt
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Ahh, Snapshot.  Got it.  Thanks so much!

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