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Hi there.
I have a .3DS file that I have imported into 3DS Max. It contains a model (several objects connected to each other to form a full human body - for those who know, it's a Tomb Raider Level Editor Lara object), and an animation.
All meshes have a rotation key for every frame.
Only the root mesh has a position key for every frame.
The animation contains no other kind of key.
The animation plays fine when it is just imported.
Now my issue is that I want to remove some keys, so I can work only on a few poses and let the interpolation do the rest. Nothing spectacular here.
However, once I start removing keys, interpolation weirdness start to happen between keys of certain meshes.
See attachement to understand what I mean (I don't really know how to explain it).
I have no clue why this is happening nor how I could fix this.
Does anyone have any idea?
I'm not sure what kind of information you would need to understand the issue, so don't hesitate to ask for anything.
Thanks by advance.
Solved! Go to Solution.