I have some bones that during the editing process have been moved around and consequently, their envelopes are now out of place.
How do I reset the envelope of the bone such that it matches the bone's current position and scale?
Solved! Go to Solution.
I have some bones that during the editing process have been moved around and consequently, their envelopes are now out of place.
How do I reset the envelope of the bone such that it matches the bone's current position and scale?
Solved! Go to Solution.
Solved by jon.bell. Go to Solution.
Solved by jon.bell. Go to Solution.
Hi Zeaufort,
If you've applied a Skin modifier to your object, then you should be able to go into that modifier, select the bone you want to edit, click the Edit Envelopes button and then manually adjust the Envelope Properties (Radius, Cross Sections, etc.) There isn't a "Reset" button per se, but doing it manually should give you more direct control over what the bones influence.
Please let us know if this helps.
Best regards,
Jon A. Bell
Autodesk Technical Support
Hi Zeaufort,
If you've applied a Skin modifier to your object, then you should be able to go into that modifier, select the bone you want to edit, click the Edit Envelopes button and then manually adjust the Envelope Properties (Radius, Cross Sections, etc.) There isn't a "Reset" button per se, but doing it manually should give you more direct control over what the bones influence.
Please let us know if this helps.
Best regards,
Jon A. Bell
Autodesk Technical Support
Hi Zeaufort,
I wanted to add a note from one of our developers regarding your question:
"If the user is using Envelopes, then the bone is not weighted. To reset the Envelope, please remove and add the bone again. This will recreate the envelope to the Bone position and size as default. (I would agree that there should be a 'Reset' envelope option.)"
You can also re-adjust your envelope manually, as stated before.
I hope this information helps!
Best regards,
Jon A. Bell
Autodesk Technical Support
Hi Zeaufort,
I wanted to add a note from one of our developers regarding your question:
"If the user is using Envelopes, then the bone is not weighted. To reset the Envelope, please remove and add the bone again. This will recreate the envelope to the Bone position and size as default. (I would agree that there should be a 'Reset' envelope option.)"
You can also re-adjust your envelope manually, as stated before.
I hope this information helps!
Best regards,
Jon A. Bell
Autodesk Technical Support
This will have to do, it does mean I lose vertex weighting but for some reason my envelopes moved around a great deal while editing the rig so that I was weighting the incorrect bones. Thanks for the answer and yes, a reset button would be much appreciated!
This will have to do, it does mean I lose vertex weighting but for some reason my envelopes moved around a great deal while editing the rig so that I was weighting the incorrect bones. Thanks for the answer and yes, a reset button would be much appreciated!
Hi Zeaufort,
I have a better answer for you from one of our developers:
"If the user has some weighting done, and still wishes to reset envelope, he can extract skin data first then re-import after the bone remove-add.
Please let us know if this helps!
Best regards,
Jon A. Bell
Autodesk Technical Support
Hi Zeaufort,
I have a better answer for you from one of our developers:
"If the user has some weighting done, and still wishes to reset envelope, he can extract skin data first then re-import after the bone remove-add.
Please let us know if this helps!
Best regards,
Jon A. Bell
Autodesk Technical Support
I'll be sure to give this a crack when the opportunity presents itself, thanks!
I'll be sure to give this a crack when the opportunity presents itself, thanks!
None of these steps fix the problem. I think the issue is with the bones.
Even adding a new skin then adding bones back to the skin still displays badly scaled envelopes.
Reseting bones within bone tools still does nothing
Hard issue to fix.
None of these steps fix the problem. I think the issue is with the bones.
Even adding a new skin then adding bones back to the skin still displays badly scaled envelopes.
Reseting bones within bone tools still does nothing
Hard issue to fix.
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