3ds max change rest pose when exporting model with animation. Any help? ;w;

3ds max change rest pose when exporting model with animation. Any help? ;w;

Anonymous
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3ds max change rest pose when exporting model with animation. Any help? ;w;

Anonymous
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I have weird problem when exporting model with animation in 3ds max. It's rest pose should be t-pose, instead I got that. However animation looks fine. That pose is first frame of my animation, I already tried to making first keyframe t-pose and it didn't work. Any help ;w;?Umm.png

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Anonymous
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I think the problem you are getting is related to the same I'm talking in my post

I think the problem is that when you're exporting, it doesn't take into account the zero layer that should be your rest pose. In this moment I'm not sure if this is related to the FBX ignoring that zero layer that is created when you freeze the bones. 

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