Please answer the question I asked in message #11. I think it would be much easier for you to use as you have limited experience with Max
@ChangYuan.HoWP98M wrote:
What is the point of putting cylinder under dummy?
The cylinder is used to model the wire that is not part of the twisting helix. Technically, the dummy is not necessary as the cylinder could have the Path Constraint controller applied to it. Using the dummy gives me extra flexibility.
how do you accurately calculate the expression stretch?
For the twisting wire I consider its total length to be the lenght of the helix plus a little more so that there is some wire left over after the twisting is done. I don't have access to the file right now but if I remember correctly the helix is 110.5 long. If we assume the total length is 130 then the expression for the height of the cylinder would be:
130 - percent * 110.5
At the start of the twisting the cylinder if is (130 - 0.0 * 110.5) = 130.
When the twisting is halfway through the helix the cylinder height is (130 - .5*110.5) .
How do you make object disappeared?
The only object I made to "disappear" is a cylinder. I did this by changing its height to zero. With some renderers you can use a visibility track as I outline here.
If you are using Arnold then you may have to resort to the method I demo here.
lee.minardi