Want to morph mesh smoothed hedra mesh into a sphere mesh. Does not seemed to work, what's wrong?

STARTNOTTOLIKETHIS
Explorer

Want to morph mesh smoothed hedra mesh into a sphere mesh. Does not seemed to work, what's wrong?

STARTNOTTOLIKETHIS
Explorer
Explorer

Want to morph mesh smoothed hedra mesh into a sphere mesh. Does not seemed to work, what am I doing wrong?  I add morph modifier to Hedra mesh go to the first empty slot > Channel Parameters> Pick Object from Scene> will not let me select the sphere mesh that I have created.  Any suggestions appreciated.

3DS_Annotation 2022-11-06 203837.jpg

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RGhost77
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Accepted solution

Morph objects should have same vertices number and same vertices ID number for proper morph.


Royal Ghost | veda3d.com

STARTNOTTOLIKETHIS
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Hey thanks, I have not had to use vertices IDs so was not aware of that plus didn't find them in the editable poly section of my mesh. But it did work with me following the first rule of using the same amount of vertices (thought it was just more, haven't morph in some years, in this situation I was able to work sort of backwards and just apply a large amount of relax modifier to use to bring the shape back to a spherical look or rock and make a captured state to extract and use as the base shape I want, which is more of what I trying to do. Once again thanks, will look into the ID vertices.
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