In 3DS max I am trying to export a project to FBX file, but it gives me this error:
One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal).
The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes.
This can create an inaccurate appearance with the affected objects:
-rleg
-rshin
-rknee
-neck
-ribs
-rarm
-rwrist
-rhand
-lleg
-lknee
-lshin
-larm
-Box036
-Box037
-Box038
-Box039
-Object001
And when I open the project in unreal its all broken and weird looking, different from in 3DS max. It also gives me a message when I import the FBX saying: No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX.
Does anybody know how to fix this? I was too lazy to make sure every polygon had three sides, and for some reason I accidentally converted all the pieces to “patches” before converting them back to polygons. Maybe these are some reasons? I applied just one color textures to it so they don’t mess up because I am truly horrible at texturing, but I attached some screenshots of before and after export.
the first one is after, the second is before.