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Problems with exporting my project?

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Anonymous
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Problems with exporting my project?

In 3DS max I am trying to export a project to FBX file, but it gives me this error:

One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal).

The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes.

This can create an inaccurate appearance with the affected objects:

    -rleg

    -rshin

    -rknee

    -neck

    -ribs

    -rarm

    -rwrist

    -rhand

    -lleg

    -lknee

    -lshin

    -larm

    -Box036

    -Box037

    -Box038

    -Box039

    -Object001

And when I open the project in unreal its all broken and weird looking, different from in 3DS max.  It also gives me a message when I import the FBX saying: No smoothing group information was found in this FBX scene.  Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX.

Does anybody know how to fix this?  I was too lazy to make sure every polygon had three sides, and for some reason I accidentally converted all the pieces to “patches” before converting them back to polygons.  Maybe these are some reasons?  I applied just one color textures to it so they don’t mess up because I am truly horrible at texturing, but I attached some screenshots of before and after export.

after.JPGeyJ1cmwiOiJodHRwczovL2Rpc2NvcmQuc3RvcmFnZS5nb29nbGVhcGlzLmNvbS9hdHRhY2htZW50cy8yNTQ3OTQyMzc5NDAzMzQ1OTIvMjg5OTcyNTE1ODUyNTE3Mzc2L0NhcHR1cmUuSlBHIn0.jpg

the first one is after, the second is before.

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