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07-24-2017
02:46 AM
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Hi,
I been provided with two animated characters that have been animated for 175 frames with a point cache modifier.
I want to export these into C4D via FBX for some animation testing there.
Inside MAX (been testing with 2015, 2017, 2018) the Charakters move as they have been set up to do by the creator. I can also delete the Pointcache-modifier, reapy it, relink the .xml and it works.
When i export as .fbx, the dropdown list for Point Cache file is empty though and i am unable to export the animation - only static meshes arrive in C4D.
How do i go about it? Some small box i need to tick or do i need to save the .xml to a specific location?
Any help would be much apprechiated!
Cheers 🙂
I been provided with two animated characters that have been animated for 175 frames with a point cache modifier.
I want to export these into C4D via FBX for some animation testing there.
Inside MAX (been testing with 2015, 2017, 2018) the Charakters move as they have been set up to do by the creator. I can also delete the Pointcache-modifier, reapy it, relink the .xml and it works.
When i export as .fbx, the dropdown list for Point Cache file is empty though and i am unable to export the animation - only static meshes arrive in C4D.
How do i go about it? Some small box i need to tick or do i need to save the .xml to a specific location?
Any help would be much apprechiated!
Cheers 🙂
Solved! Go to Solution.
