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Piston rig - how to make it to work like on this video (bones)
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07-18-2018
02:01 AM
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Hello,
For two days I was trying to make a similar rig, but I wasn't able to to figure out how he set the bones of the piston head to go up and down in one axis without twisting and reacting on movement of crankshaft. Link in his video to tutorial is dead. I don't want do use method with trig and math, to make animation more applicable for future designs.
In my dsign I want to replace piston head with additional shaft that I want to work the same way bot end in piston cylinder (it will be model of steam engine for game project).
Could I ask somebody for step-by-step instructions how to achieve the same effect of animation like on this video, or working link to some tutorial?
https://www.youtube.com/watch?v=MlEdNwiBcK0
Thank you for your help!