Need help wiring parameter linked to Percent
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I've rigged a bike and a rider. The wheels of the bike are wired to the position of a point helper I have (brown point in attached image). When I constrain that brown point to a spline the wheels turn based on the position of the brown point. However, I've learned that if I move that spline around in the world, things, timing, ect., move around and get offset in an undesirable way.
I've provided a photo that shows my wiring of the wheel to the position of my brown point.
I've learned that if I remove the path constraint from that brown point that the bike wheels are linked to and attach the brown point to a helper, I can then path constrain that helper and can now move the spline around without messing up anything.
However, now my wheels don't turn because the brown point now has no position data to pass along to the wheel rotation. I need to wire the 'Percent' of the new helper on the spline so that it drives the wheels.
I'm not a programmer and have tried creating the math to wire this but can't figure it out.
How can I wire the 'Percent' position of a helper to the rotation of a wheel?
Rob Holmes
3ds Max (2023-2026), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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