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Hello. I am working on a homework assignment which is primarily about modifiers. I have a hookshot which is fired at one point, and right now the "rope" is just a cylinder. My rig contains an attribute "Fire Distance" which is wired to adjust the height of the cylinder. However, I want to have another control which adds slack to the rope using the bend modifier. My intent was to have a seperate "Slack" attribute which is wired to the rope's rotation, bend angle AND the height of the cylinder so that the rope terminates at the same point. In order to do this I need to use both the Fire Distance and Slack attributes together (something like height = FireDistance + Slack, I haven't worked out the exact math yet). I feel like this should be possible, but I have not been able to find any way to do it.
I would appreciate any advice, or an alternative solution (bearing in mind that this is should all be doable with simple rigs and modifiers). Thanks!
Solved! Go to Solution.