I can't upload anything from this PC (monitored activity), because the policy of the company.
Anyway you can reproduce this:
1. Create geosphere (16 or around)
2. Convert to editable poly
3. Add morph modifier
4. Back to editable poly, select all veretex -> break (to make all polygons separate)
5. Back to morph modifier -> capture state
6. Back to editable poly, select all polygons, rescale (localy) all of them to value = 1
7. Back to morph modifier -> select second slot and capture this state
8. Add vol.select modifier below the morph
9. In morph setup one of the captured value to 100 (depends what you need)
10. In vol.select choose a cylinder -> fit
11. Select the gizmo of the vol.select and rescale cylinder a little bit (just to be a little bit bigger than sphere)
12. In vol.select choose vertex and tick "soft selection" (setup the soft selection as you want)
13. Next, when you move a gizmo from vol.select you can see how the object appear and disappear
This is what I'm done with it. Event one of that object can slow viewport performance, few of them make almost impossible to clearly preview animation in viewport and generating preview take a lot of time.