Modeling equipment for a character
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Hello community,
I am struggling a bit with a recent project a friend and I want to start. I am planing to create a character in 3ds Max which I am also gonna rig afterwards. This character will have no clothes on as I want to make it possible to equip certain items like gloves, pants and robes in the game. My problem is that I do not really know how I must create those visible items.
Let us stay with the example of a glove: how should I model it so the character can wear it later on? Is it enough to create a model that fits the size of the character's hand and attach it to him in game or do I have to create a certain animation for the glove? The same problem goes with the robes I am going to create. As the character will not wear it right from the start, how can I create a fitting model of a robe that moves while the character runs? I do not want to use realistic models that stick to the character model in realtime as he moves, it is gonna be a bit comic-like game where I only need to use a fixed animation.
Thank you for your help and time!
Greetings,
Gharex