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The only mention I can find of this is from around 2008-2012, so maybe 3ds max has finally got some new tools.
I was wondering if it's possible to lock a bone's given influence when using the Skin modifier. My situation is I have 3 bones, and I want to slowly transfer some of one of the bone's influence to another. (not ALL the influence, or I know I could use the Skin Utilities to copy/paste) However it messes with all 3 bone's instead of just the 1. Is there a solution this? Hopefully the solution is not to get Maya lol.
And it is a lot of vertices I'm messing with.
Solved! Go to Solution.