Inverse Kinematics for Welding Robot
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Hi everyone,
I'm currently working on animating a welding robot using inverse kinematics. The goal is to control the tool center point (Dummy009_TCP) and the orientation of the welding nozzle (Dummy009_TCP_LookAT) independently from each other. Both should influence the robot's joint positions accordingly.
I've already tried several approaches — from animating with geometry and dummies to using bones. I’ve reset the components’ positions and orientations, restricted rotational movements, split the setup into multiple kinematic chains, etc. Unfortunately, none of these attempts have been successful.
To better illustrate the problem, I’ve attached a screenshot and included the 3ds Max model. The model is cleanly set up, and I’ve removed all previous kinematic chains to start from a neutral state.
I’m hoping someone here can help me with the correct approach or suggest a working solution.
Thanks in advance!
Bruno