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Hello,
I wrote about it, but nobody answered, so maybe this department is more appropriate.
Okay,
I have model with bones and animation.
But when i wants to export it, the following errors pop up and the animation does not work.
One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects: -Bone005 -Bone009 -Bone013 -Bone017 -Bone019 -Bone025 -Bone027 -Bone029 -Bone031 -Bone033 -Bone037 -Bone039 -Bone041
The FBX file format cannot represent the transformation of some nodes in the scene due to the limitation of FBX SDK. To avoid this, adjust Bone binding matrices of the problematic Skins. The following Bones will have incorrect Bone binding matrices under the associated Skins: -Bone025 -Bone026 -Bone010 -Bone011 -Bone012 -Bone009 -Bone007 -Bone006 -Bone005 -Bone008 -Bone019 -Bone020 -Bone017 -Bone014 -Bone015 -Bone018 -Bone013 -Bone016 -Bone029 -Bone032 -Bone033 -Bone031 -Bone034 -Bone027 -Bone028 -Bone030 -Bone039 -Bone041 -Bone040 -Bone037 -Bone038 -Bone042 -Bone035 -Bone023 -Bone024
error and settings:
https://drive.google.com/file/d/1WTEyFYMKtntzL0fUpUIaTj-nfBqd7hR1/view?usp=sharing
https://drive.google.com/file/d/1YOq17YPdXSOpA1eFbqL8qdoAVAIOteAY/view?usp=sharing
https://drive.google.com/file/d/1JZc0kK9gI9eyXvxZrbAd15X4TsZhgFpl/view?usp=sharing
https://drive.google.com/file/d/1n2Mg0z6nFE4uKlEohnFh3_ButllEmPCC/view?usp=sharing
https://drive.google.com/file/d/1WsbOqmYxLth2wMo0_o_tmEILlwQIBbC9/view?usp=sharing
I can not give a scene, but I can do something similar.
I beg you! Help me, please.
Please step by step, how to fix it, but there may also be some guide.
I beg!
Regards.
Solved! Go to Solution.
