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07-25-2017
03:51 AM
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After export my CAT character to unreal engine 4 with shared bone settings, when playing animation my character will get missed up, for bones of target skeleton bone has different pivot rotation than my CAT character, after further inspection, I realized the pivot rotation of nearly every single bone is mismatched.
The problem is, I can't simply rotate the pivot of CAT bone, the bone will rotate with the pivot, I tried affect pivot only, Xform and edit poly with no success. I wish to know if there is a way to change the CAT bone pivot via max script, or is there a alternative method counter this problem, please help me.
Solved! Go to Solution.
