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Hi
I need a force field to keep a mesh in a certain area, but without influencing its properties from the cloth mod too much.
Lets say my scene is a flying carpet and i want to keep it levitating in a natural way. With the cloth mod i want to simulate objects, for example, stones falling onto the carpet, or footsteps or whatever that impacts the carpets cloth behaviour. Then i want to move the carpet around between that certain area. Binding it like the Uconstraint of MassFX with limited transition and spring/damping on.
Accomplished that so far with the spacewarp gravity, but its only available in planar and spherical.
Need something that lets me form the "binding" area
Any other forcefield would do, if they are compatible with cloth modifier.
Best regards
Solved! Go to Solution.
