Yo guys,
I am making a character with oval eyes and the best way I can find to animate them is by moving the UVs. I was wondering if it is at all possible to rig a UV modifier up to a bone (I am currently using CAT) in order to animate the UVs (preferably in a fashion similar to this: https://youtu.be/pvLG4rmkB8A) and be able to export it into Unreal.
If there is a better or easier option, please let me know.
If this is impossible, I will start sculpting round eyes instead cuz I've been trying to figure this out for years.
I have also been told to just animate the material inside of Unreal, since we already have it hooked up to a Material Instance that controls the UV offset for the X and Y of the UVs, but it'd be easier for me to animate eye animations inside of 3DS Max.