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02-04-2019
09:02 AM
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Hi everyone!
Sorry for my bad english, I'll try explain...
I have this model from a psk file, I'm using ActorXImporter script to load it. I changed manually arms and leg bones rotation to looks as T-pose (the model was originally A-pose), then I used "set as skin pose" from animation menu to save the position. The problem is when I load it into Unity still A-pose!
ActorXImporter has a option to restore the bindpose, that restores as A-pose! I assume that "set as skin pose" function is only for working into Max ![]()
How I can definitely set the skin as T-pose for any aplication/editor?
Little video:
Thanks for any help!
Solved! Go to Solution.
