Hello , I am making character animation in 3ds max with Biped Rig. The shot completed and and exported into unity ,so the problem is the Biped Scale Animations is getting messy and not exported properly.
Please someone help me out from this situation.
Best,
Siva.
Solved! Go to Solution.
Solved by abuyamman87. Go to Solution.
I am not a pro but here a solution to try...check your hierarchy in 3ds max and in unity if they are same then it should not do this...a quick tip is try to toggle on and off triangle pelvis on and off... you can search it on google...
Best of luckmate
Disable the Pelvis Triangle on the Biped
Enable the Neck Triangle on the Biped
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