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Hi guys,
I have the following problem and hope you can help me. First I wanted to let you know that I have an architecture background and use 3DS max primarily for teaching and doing Architectural Visualizations. I have animated some simple things before but have very little experience in animating with bones. So here´s the problem.
I am trying to make a simple bone animation, that simulates the movement of a robotic arm. For that I created a bone system, that consists of four bones. Then I also added an HI Solver that affects bones number 2, 3 and 4.
After that I started doing the animation, but right at the start I saw that there is some very weird bone wiggling going on. Not every movement I animate causes it, but if you make 4 or 5 movements you definetly see it clearly. I have also added a video in the attachments that illustrates the wiggle problem.
I use 3DS Max 2020.3 on a Windows 10 pro
Thanks for the help and have a nice day!
Solved! Go to Solution.