Bone animation stops animated object
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Hello all, I have been facing some challenges with my project for flight simulator. I am working on a freeware model to be developed for P3D. Animating models for P3D based on SDK the parts are what we select and animate but that's a whole other topic. My main problem is I have the model almost fully animated but just like real airplanes the wing flexes during turbulent flights or windy flights etc so what we use to do that (well the method I choose) skinned mesh. I have the leading edge, spoilers, flaps and wings animated except wing which will only be flexed. So control surfaces are animated which they should but these specific parts also have skin modifier added and bones identified in the bones list in the skin section in 3DS. Whenever I select bones and add key frames, it stops the other part (which are already animated) from moving but still shows their key frames.
I tried this method at old GMAX. I made a flat box and made 3 bones. I animated the box to do its own animation then I added skin modifier to it, added the bones and ABS effect same exact things I did at 3ds, animated the bone to bend the flat box to show a wingflex and all the aimations worked how they should in GMAX. At 3DS max, when the bones are animated to flex the wing it stops other already animated parts which has skin modifier on them.
Is there anything I can do to solve this? Anyone has any idea can help me out? I'd really appreciate any help.frame 100 see parts are how i animated them and as they should
Now i slected bones, added key frame and the outer slat stops moving. (the other parts are target animation but for testing i only tested on outer slat) outer slat can see still at frame 100 but the slat does move
testing only on slat as can see the skin setup is ok, animating the bones stops the other parts from moving which is not wanted. All parts should move like at GMAX