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Avoid simplifying curves when importing a .FBX

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osukas
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Avoid simplifying curves when importing a .FBX

I made a tracking in Sytheyes, exported as FBX and then imported it to max, when i did the render I have some "sliding" in the elements. Because the footage is in a windy day, the crane has a lot of subtle movements.

I noticed that 3Dsmax is simplifying the subtle rotation in my keyframes when I import the FBX, and that is causing all my headaches. The same FBX imported in Houdini matches perfectly, i have a keyframe in every frame.

In sytheyes I exported as USD and imported in 3dsmax, and I have all my keyframes and works perfectly. (the exception is that USD isnt importing my timeline duration, or render size, FBX does import this data)

The issue is FBX, how I can avoid the cleaning during import? I work with a lot of FBX files

 

osukas_0-1727694965065.png

 

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