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Animation To Unity Problem
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Hey All!
I'm having a bad situation with the animation I made in max with CAT rig, and importing it to Unity.
the animation works perfectly in max but when the FBX imports in unity it looks like the skin weights are all messed up.
my model and rig scale are all good. I baked all the vertex weights. I tried to make it over and over again but still had the same problem.
does anyone know how to fix it? or maybe things I need to check before the export?
I attached photos of the model in max, in unity, and my export animation settings.
thanks.