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Hi!
I try to animate something like a swing. Please look at attached file. It will be easier to understand what I want to do.
Maybe some one knows how I can do this?
Thanking you in anticipation
Create a chain of 4 bones and add an IK HI Solver from bone1 to bone4. Move either the location of bone 1 or the location of the IK chain to change positions of the swing as desired. Link swing objects to the bones as needed.
One of the best links for 3ds Max architectural animators, ever.
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