3ds max animation .fbx export into Lumion issue (misplaced parts)
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I have a 3d modeled building in 3ds max that I made an exploded animation for and the animation looks perfect in 3ds max but has some misplaced objects after importing the .fbx into lumion. I was able to fix some of the misplaced objects with help from https://support.lumion.com/hc/en-us/articles/360003455154-How-do-you-import-animated-objects-in-Lumi... in section 3.2 of the article by baking then resampling the animation in the export settings, but there is still a part in the model that appears to be flipped and nothing I found in that article or this other article https://support.lumion.com/hc/en-us/articles/360007814853-Model-import-guidelines-for-3ds-Max has helped me fix that. For the part of the model that is still flipped and misplaced in lumion, I used a 3ds max plugin called keytransfer to create a staggered effect for the objects to animate. I would think that perhaps using this staggered effect would cause problems in lumion, but another part of the model that uses the same staggered effect animates perfectly with no problem in lumion. It is just this one part that I am having difficulty fixing. Please help!