Algor does import the parametric CAD topology data and retains these primitives for use during mesh time. However, for display purposes it (like many other programs) tesselates the primivitves. For very thin swept out models such as in your picture, sometimes the fast tesselation algorithm we use looks a bit kinked.
Did you actually try meshing the model? The surface mesher uses a different process than the fast tesselator and may produce output that is just fine; a slightly funny-looking tesselation isn't always an indicator of how an actual mesh will look. Sometimes it is, usually it isn't. It never hurts to try!
If the tesselation bothers you much, you can change it by going to the menu item "View|Options|CAD Rendering". Try unchecking "fast rendering". I wouldn't generally recommend doing that since it has a very noticable impact on graphics performance for large models. But if you really, really need to make it look perfect on screen it might help out. You might also be able to adjust the rendering size down from 70%. Or use a combination of both settings. If it's just a single part that is bothering you in an assembly, select the part before visiting this screen. You change the tesselation for just selected part(s) or entire models.
HTH
Joel Schultz
Software Engineer
MFG-Engineering Design & Simulation
Joel Schultz
Principal Engineer
PDG-Simulation