The simple one didn't know enough to ask.
i have a .png of Brick masonry in a stacked bond ( as opposed to running bond). There seems to be only one image assigned to all brick masonry, out of the box. I duplicated a brick material and named it Brick Common Stacked. I want to assign this stacked brick image to this material but i dont want the image to also apply to the Common Brick which is a running bond. How do i do that?
Solved! Go to Solution.
Solved by Lance.Coffey. Go to Solution.
i tried to create similar situation and faced same results. when i tried to create a duplicate/new property set in the material properties (where we assign .png/.jpg image) my revit crashed.
Autodesk support may help in this issue.
Click Manage Tab> Materials, scroll to the
Default material. Right click the "Default"
material and click "Duplicate". Then that
material will change to "Default 1". Right
click that and click "Rename". Name it "My
Bricks" (Your PNG bricks on your desktop
that do not belong to Autodesk). Now just
highlight "My Bricks", and to the far right
there will be a tiny little pencil for you
to click on. The "Material Editor" will pop
open to the right of the "Material Browser".
Under "Appearance Properties", and with the
"Generic" dropped down, there you will see
a white box titled "Image". Click in that
white box and browse to your image on your
desktop and click it. Now close out of "Materials".
Then go to the "Modify Tab" and click the "Paint"
tool. In the Paint tool list you will find "My Bricks"
.Paint your wall with your bricks.
Then render it.
Great instructions! Thanks!
Instead of painting with the material I just defined, can I include it in my wall definition without affecting the other masonry walls?
The question is, How do i create more than one masonry type? When I go to the Material Editor for any Brick "masonry," under Appearance properties, there are two Masonry types: Masonry and CMU. When you think of it this is a little confusing. The choices under masonry should be Brick and CMU, not Masonry and CMU. CMU is masonry!
I want another type of brick listed under Masonry types so I dont impact all the walls that are defined with brick masonry.
Yes you can have as many different material images on your
desktop as you want, or folder, just name them so you know
what they are. And yes you would normally choose one of those
images from the wall Type/Assembly. But if you want one of those
same walls to have a different finish, then you would use the paint
tool. You can also "Split Face" any wall and paint it.
Thanks. I have defined different walls so I can assign a running bond image to one type and a stacked bond image to another. Problem is there is only one brick masonry "type" under appearences, so it changes all the brick masonry walls. Painting does not allow me the flexibility to create different building elevation schemes and have the running bond and stacked bond show up per wall type.
@Anonymous wrote:only one brick masonry "type" under appearences,
I don't know what you mean by that.
The 2013 Materials UI is definitely more complex than it ever was.
I basically have found a way to use it as if it's 2011 or 2012.
I am far from having it mastered. But it would definitely be a
wonderful thing TO master.
I'm just able to do what I do with it because I'm putting material
images into my own folder. And BTW, you can get all those Autodesk
images off of your C: drive one by one and put them into your folder.
But this is just my way simplifying and using the new Materials UI
until I learn how the program is managing images and material
properties.
I'm going to make note of your user name and follow your progress
in understanding this Materials UI like I will be doing.
Well, here is my steps to get to the only two "types" for masonry:
Select a wall and click on Edit Type in Properties dialog box. On the Type Properties I click on Edit in the Value column for the Structure parameter. , Then in the Edit Assembly dialog box in the Material column I click on Brick Common (which is a Finish for this wall type). Then I click on the little box with the three dots on the right end of the Brick Common cell. It opens up two dialog boxes - Material Browser and Material Editor. Under Assets in the Material Editor I click on Appearance. In the Appearance properties, there are two types of masonry: Masonry and CMU. These choices affect all walls with Masonry.
@Anonymous wrote:two types of masonry: Masonry and CMU. These choices affect all walls with Masonry.
Good work mrdavie, outstanding. I need to study the purpose of these two types for
the one image. Give me a few hours to study this and together we will master it.
mrdavie, I'm taking on learning the whole 2013 Materials UI.
No more putting images into my own folder just to render them.
It may take me a few days or even a week to begin dealing with
questions like you raised and other questions within the context
of the whole Materals UI.
Please keep in touch with this thread as I plan to do.
It sounds like you need to create a new separate Material Asset for use with the stacked bond brick.
To do this, go through the following steps:
1. In Revit, go to the Manage Ribbon Tab, click Materials.
2. After you have duplicated the brick material (so that at least two materials are using the same Material Asset e.g. Non-Uniform Running - Burgundy), right click on the asset name in the Material Editor, and select Duplicate.
3. Modify the image used (the change should only affect the newly created asset and materials that are using that asset).
THANKS! I accept your solution but I am confused by one thing. After I right-click on the asset name and duplicate. Where is that asset? How can i rename it. I am able to assign the stack bond image and it does not affect the other walls. Yeah. But I would like to rename that asset created when duplicated.
Refer to the attached image. Notice the Asset Appearance name "Non-uniform Running - Burgandy(1)." How do I rename that?
NEVER MIND. I answered my own question. I noticed in the Material Editor there was a down "Information" arrow or tab or whatever the computer jargon is for those little symbols that expand the information available. After expanding the Information "tab" I was able to rename the material appearance to match the image name. I dont know why anyone would want those names to be different and why they have to be separate parameters.
Can't find what you're looking for? Ask the community or share your knowledge.