Revit 2017 API bug report: wrong texture export

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I work with Revit API and, seemingly, encountered a bug with asset content. To be more precise, while exporting from .rvt project a material with the following texture characteristics,
in other words, textured material with a checker basic procedural texture and both 2 checkers as its sub-textures, I saw the following situation.
This can be described as follows: the first slot (asset["checker_color1"]) was exported correctly, since the method
asset["checker_color1"].GetAllConnectedProperties()
returned an attached asset, but the second slot was exported incorrectly, because the corresponding method threw an exception and "checker_color2" position was empty, although, as you can see above, there also must be an asset.
Looking forward to a response whether my notification was relevant or not.