Trying to render an animation on Maya 2018 with Arnold - with a character in a scene for University, but for some reason every time I press "Render Sequence" and render with the selected camera, the character doesn't show up.
The character shows up in "Arnold Render View" (Image showing bellow)
But whenever I try to render the character in "Render Sequence" it doesn't show up.
Tried to "Enable Overrides" on drawing overrides for the character , but still doesn't seem to make a difference!
Have attached the .mb Maya file incase it helps,
Many thanks,
Solved! Go to Solution.
Solved by pavelR.. Go to Solution.
well, the rendering did work here using the render-sequence dialog, left pretty much all options unticked.
(I changed the frame padding to name.#.ext, you had it set to name#.ext.. just personal preference.. I need the dot for my scripts to pick up the resulting filename)
however:
in your screenshot you can see an error about .tx file generation, you included the .mb file which rendered fine without any textures, but it could be a problem if the .tga files are accessible but arnold can't convert them to .tx.
check the read/write permissions of the folder where your textures are ('\Users\s1602644\Desktop\').
optionally you could (temporarily) disable auto .tx generation (render settings>arnold renderer>textures>auto-convert textures to TX) by documentation this should not attempt in creating the .tx file, this is just for testing and not encouraged...worth a shot. If that works you really suffer from write-access in that folder.
another 'option' could be parallel evaluation, but the scene was rendering okay with parallel evaluation turned on on my end. I would suggest to first look into the write-permissions for your textures path.. bet you won't see any .tx files in it.