Hi
I installed Maya 2017 opened it now and it gives me permanently this
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
And if I open the rendersettings of Arnold it shows me nothing but a blank page, when I switch to Maya Hardware and back I can see all the settings.
Is this supossed to be like this?
What is this error?
Thx
Mick
Solved! Go to Solution.
Now I started to build a very very basic scene to test the new renderlayersystem. I have 4 primitives a skydome light and an ai Aerea Light.
Press render , works for few times sudenly this. What is wrong here? I cannot imagine producing with this?! Can you guys help me out here please?
Thanks
Mick
Hi
The drInit.mel erro is related to the NEX modeling toolkit UI.
For the Arnold Render Settings, does this happen in a new, empty scene? Or is this an existing scene?
What's logged in the script history during startup?
Thanks
Stephen
Solid Angle Support
Hi
Can you provide a repro scene? My guess is that it could be the render layer setup.
Otherwise, if a simple scene like that is crashing, then maybe there's something wrong with the Maya install (since you also have those other problems).
You could also try to get an Arnold log by enabling File logging.
https://arnoldsupport.com/2016/07/22/mtoa-getting-an-arnold-log/
Thanks
Stephen
Solid Angle Support
Hi
I'm getting the same error
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
This is happening on new install of Maya 2017 on two different PCs.
The modelling toolkit button at the top right of the interface is also greyed out and the error occurs at startup and when I try and do anything with geometry. Here's a sample from the script editor window. I don't have the issue with Arnold renderer.
CreatePolygonCylinder;
polyCylinder -r 1 -h 2 -sx 20 -sy 1 -sz 1 -ax 0 1 0 -rcp 0 -cuv 3 -ch 1;
// pCylinder1 polyCylinder1 //
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
move -r -3.788263 0 0 ;
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
move -r 1.781774 0 0 ;
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
move -r -2.715871 0 0 ;
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
move -r 1.468342 0 0 ;
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
I'm getting the same errors, log history window:
---
onSetCurrentLayout "Maya Classic";
file -f -new;
preferredRenderer -makeCurrent;
// untitled //
commandPort -securityWarning -name commandportDefault;
// AbcExport v1.0 using Alembic 1.5.8 (built Dec 24 2015 17:46:02)
# pymel.core : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, gameFbxExporter, VectorRender, OpenEXRLoader, lookdevKit, Unfold3D, Type, mayaCharacterization, modelingToolkit, deformerEvaluator, renderSetup, GPUBuiltInDeformer, fbxmaya
evalDeferred "shaderBallRendererMenuUpdate";
import arnold
// Successfully imported python module 'arnold'
import mtoa
// Successfully imported python module 'mtoa'
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
Maya 2017 importing module pymel 1.0.9 (/Applications/Autodesk/maya2017/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/site-packages/pymel/__init__.pyc)
// Successfully registered renderer 'arnold'
// Warning: file: /Applications/Autodesk/maya2017/Maya.app/Contents/scripts/startup/autoLoadPlugin.mel line 32: Loading plug-in "mtoa" has resulted in changes to the scene that may need to be saved. //
---
The warning on Arnold happens before:
// Error: file: /Applications/Autodesk/maya2017/Maya.app/Contents/scripts/others/drInit.mel line 1960: Object '' not found. //
Doing anything within Maya constantly triggers the Error. Deleting the files in (Mac) User / Documents / maya -> projects, didn't do anything. Starting a new scene, the constant error about drInit.mel goes away, but brings up a new one:
file -f -new;
preferredRenderer -makeCurrent;
// untitled //
// Error: file: /Applications/Autodesk/maya2017/Maya.app/Contents/scripts/others/hikCharacterControlsUI.mel line 329: Object 'hikCharacterList|OptionMenu' not found. //
But, after starting a new scene, Modeling Toolkit's icon becomes active. When restarting Maya initially, it's grayed out.
// Error: file: D:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found.
Same as everyone here. I have this annoying red message non stop. On a brand new start, or opening a scene...
On a new scene and on opening an existing scene. Same error
onSetCurrentLayout "Maya Classic";
file -f -new;
preferredRenderer -makeCurrent;
// Warning: file: D:/Program Files/Autodesk/Maya2017/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// untitled //
commandPort -securityWarning -name commandportDefault;
// AbcExport v1.0 using Alembic 1.5.8 (built Dec 24 2015 17:28:19)
# pymel.core : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, gameFbxExporter, VectorRender, OpenEXRLoader, lookdevKit, Unfold3D, Type, modelingToolkit, deformerEvaluator, renderSetup, GPUBuiltInDeformer, fbxmaya
evalDeferred "shaderBallRendererMenuUpdate";
import arnold
// Successfully imported python module 'arnold'
import mtoa
// Successfully imported python module 'mtoa'
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
Maya 2017 importing module pymel 1.0.9 (D:\Program Files\Autodesk\Maya2017\Python\lib\site-packages\pymel\__init__.pyc)
// Successfully registered renderer 'arnold'
// Warning: file: D:/Program Files/Autodesk/Maya2017/scripts/startup/autoLoadPlugin.mel line 32: Loading plug-in "mtoa" has resulted in changes to the scene that may need to be saved. //
// AbcImport v1.0 using Alembic 1.5.8 (built Dec 24 2015 17:28:19)
// Error: file: D:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
// Error: file: D:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
// Error: file: D:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
// Error: file: D:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
updateRendererUI;
updateRendererUI;
// Error: file: D:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
// Error: file: D:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object '' not found. //
if you delete "2017" folder in you "MyDocuments/Maya" folder you are going to lose all you setting including custom shelves - so be careful, you've been warned, better backup first.
on the other hand - error might come back. for me it happens every time I launch maya2017.
all you can do at this moment to get rid of the spam in the log is to re-launch modeling toolkit. if button on the right is grayed out you can always do it from "Mesh Tools > Show Modeling Toolkit"
I am sorry, but telling someone to delete the maya folder to fix this error is stupid.
It happens every 4-6 hours, even after deleting the folder, and doesnt stop unless you do.
The best temporary fix, is:
"all you can do at this moment to get rid of the spam in the log is to re-launch modeling toolkit. if button on the right is grayed out you can always do it from "Mesh Tools > Show Modeling Toolkit"
Just to clarify... This will fix the problem each time it occurs
"Mesh Tools > Show Modeling Toolkit" select the multi-component option.
Then go back to object mode and the red spam in the log is Gone.
Autodesk, you guys screwed the pooch on this new version of maya.
I used it at work from 2009-2014. Everything was seemless.
Now, at my new job and during my schooling I have to learn 2017, and I have to say, you have changed everything... And it makes me want to puke. My workflow is gone, I spend 5 hours a day relearning the whole program.
From what I've read, this happens due to a crash or if Maya is closed before fully opened. This was my case where Maya locked up on starting.
Its true, it happens if Maya crashes.
Solution is to go to Mesh Tools > show modeling toolkit.
Then save preferences and restart maya.
Then the error msg is gone.
I had this problem on several machines in my lab and when I simply opened the Modeling Toolkit from Windows (it was originally shaded out) then I got my Modeling Toolkit in working order and no longer had this error message.
Excellent! This nonsense (as well as Arnold *not* being recognized upon reinstall. Some times all plugins have disappeared for no other reason than it simply happened.) have been driving me nuts. I expect more stability than this for the money I am paying 😞 So huge thanks for that 🙂