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My project has been using Maya LT for some time. Perfect for general game development and great on the budget. Now we're needing a lot of the major features of Maya and would like to finally convert the software. The License for Maya LT is up and I'm ready to make the jump....but like the last time this happened, ALL THE SOURCE MATERIALS wouldn't transfer. This is the dumbest thing I've ever heard. Its a major backstab for studios that want to upgrade mid project without having to pay for TWO SEPARATE SOFTWARE LICENSES.
So its mid 2016 and I ask, can we NOW import MLT files? Don't give me "You can export the files to FBX and import into Maya". That would require me to spend another month's subscription just to use Maya LT on top of paying for the already EXPENSIVE Maya 2016 license.
Its a Yes or No question and no one is getting an answer the past two years.
Solved! Go to Solution.