I am creating a room with windows and doors. I started by creating a box and then I shelled it. Later I drew rectangles on the surface of the outer wall and then extruded them to cut through both sides of the wall, the inner and outer side. So now I have a shell with square holes inside of another shell with square holes. I am looking for a way to fuse edges to make the windows look like they have dimentionality. Right now the windows look like they are on a 2d surface inside of another 2D surface. I have screenshots to show what I mean. Bacically I need a way to fuse edges to make my room look like a real room with sides showing on windows and doors when they are in 3 quarter view. Here is the screenshot-
Solved! Go to Solution.
Solved by etfrench. Go to Solution.
Solved by chrisplyler. Go to Solution.
Drag the Shell feature on your timeline from prior to Extruding the window holes to after that.
Your feature tree shows surface bodies rather than solid bodies.
In the real world a structure such as you are creating is created from solid bodies.
Your Timeline shows multiple errors (yellow highlights) and illogical features.
File>Export and then Attach your *.f3d file here.