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We have managed to project our texture to the 3d mesh, no problems there.
The question still stands how we take it into the right delivery format (image 2, op).
Can we Bake out what we project on geometry to UVs?
I mananged to solve the problem on my own!
My textured fbx was 'unwraped' by using this little fellow: http://www.3vis.com/blog/?p=163
Saw your video on projection, much appreciated!
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