Hello all,
Today, I encountered the following sequence of opcodes generated by the toolkit. I find the ordering of Color and Texture opcodes strange.
9: 0x28 (() Open_Segment (?Include Library/24449)
10: 0x71 (q) Tag [0]
11: 0x55 (U) User_Options
12: 0x28 (() Open_Segment (?Include Library/24450)
13: 0x71 (q) Tag [1]
14: 0x55 (U) User_Options
15: 0x22 (") Color
16: 0x74 (t) Texture
17: 0x22 (") Color
18: 0x53 (S) Shell
19: 0x29 ()) Close_Segment
20: 0x29 ()) Close_Segment
I don't understand what it means for a Shell to have two colors and a texture (or even a single color and a single texture), if there's no way to determine where each of these three are to be applied, since to my understandings these are to be laid on top of the WHOLE Shell, which doesn't make sense. What does the above sequence mean in terms of rendering operations?
Thanks in advance