Hi Jason, drawings you've add are still not enough accurate. Not only the helix is shown as a straight line, we also missing some dimensions. As @TrippyLighting said, someone draw them probably in 2D, and I assume that he had some problems with drawing projection of a helix correctly. Conclusion is, that the section views are wrong.
How to create that part (if my assumptions are correct)?
@donsmac trick is nice but nothing like accurate, it may be usefull for CGI, concept modeling, organic shapes, but rather not for mechanical design (here's some of my advices on that: http://forums.autodesk.com/t5/post-your-tips-and-tutorials/making-smooth-surface-sketch-lines-for-3d... ). He uses a spline where we should use exact projection of a helix.
What's the difference. That gap we trying to get, serve as a slot for some pin, and that pin moves vertical. Helical shape asure that constant rotation of a cylinder will result in a constant move of a pin (linear function). Using a spline, will result in some accelerations and decelerations with constant rotation. Maybe it's not a big deal in this particular example, because it may fit tolerance we need, but in general you should try to find a way that is mathematically accurate.
In Fusion we don't have helix in sketches, so we will use Coil (with rectangular profile), and whole play is about figuring out heights an angles (revolutions), and some rotations (Move) afterwards.
Take a look
Ready part:

and flat outer surface (urolled in Rino 3D and imported back to Fusion):

Both files (cylinder and flat surface) I've attached down below. Cylinder file have a time line so you can investigate my workflow.