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Hi everyone,
Really enjoying a very steep learning curve in modeling with fusion 360 but I think I need a bit of assistance if possible. My background is not CAD its actually Prosthetics and orthotics so this is a fairly new area for me although I have dabled with sketchbook and inventor in the past.
I am having a bit of trouble with the snap feature not performing as I had hoped it would, perhaps you may be able to point me in the right direction. I have looked over all the videos I can find on the subject but with no luck. I'm sure its my inexperience causing the problem.
I have attached a screenshot of the scanned rectified trans femoral plaster model which I had hoped to model over using the snap feature - the intention of closing the sockets distal end, thickening, adding cutouts, trimming, adding components and so on. Admittedly I havent thought much beyond this point. The problem I have is the detail around the tuberosity...sorry if you look at the scan you can make out a sort of feature that curves quite sharply up the wall of the model. No matter how many faces I create this area snapping always creates a web and looses definition or comes up with a t spline error , also the t splines end up as a bit of a mess at the top of the model which I havent figured out how to fix.
I appreciate that the snapping feature may have some limitations but feel this is more likley due to my lack of knowledge in this area. Would you be able to make make any suggestions or have advice on how to go about obtaining a better surface model on a model such as this and how I might also deal with the Socket end?
many thanks in advance and apoligies for the novice question.
Bill macKinnon
National Centre for Prosthetics and Orthotics
University of Strathclyde
Solved! Go to Solution.