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Hi there,
I am very new to CAD and this community. Thank you to everyone who has contributed to putting together Fusion 360. As a novice, I am having a lot of fun playing around with the functions and making simple designs. I especially enjoy the sculpting tools but I definitely need more practice and more learning.
I would like to learn how to model a custom insole to match the plantar surface of a 3D scanned foot.
My first attempt involved loading the 3D mesh into the workspace and pulling a planar t spline body towards the foot. Although the resut somewhat follows the contours of the foot it still is quite distorted and undesired. Is there a way to achieve a cleaner result? I have also tried decreasing the number of triangles on the 3D mesh using Meshmixer but still no help. Perhaps I should change the shape of my planar t spline before pulling? Thank you in advance!
I have included some images of my first attempt. Please be kind!
Solved! Go to Solution.