Kevin
>The best way to rotate a whole drg is to start a blank sheet
I beg to differ 🙂 The best way to produce a rotated view of a drawing
is to use paperspace for drawing view creation...
Create a viewport in Paperspace
Switch to modelspace for the relevant viewport (not to general modelspace)
UCS
Z (90 or whatever angle you want)
PLAN (to swing the drawing round)
Switch back to paperspace
If you now go back to the general Modelspace you can now set the UCS back
to world (W) and the paperspace (views(s) will all remain at the angle(s)
you created them at.
Multiple views, at multiple scales, at any angles you want, that's what
paperspace is for 🙂
>using UCS/Z is that this will screw up your co-ords.
Changing the UCS simply affects the 2D plane you draw on (and of course
the direction of X & Y). It does not change co-ordinates in relation to
the origin, it simply moves you to another position in 3D space.
Sure this can be confusing to the uninitiated and initially you should use
the tool with care. With experience however, UCS manipulation is one of
the most powerful features in AutoCad. I certainly would not be without
it.
John
Web: http://www.jwp.co.uk