Is there any way to replicate this skin of solid glass spheres hardened into concrete in the form of a panel of some sort?
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What is the pattern or logic, if there is a pattern?
There isn't a specific pattern or logic. I'm simply trying to accomplish the idea of how glass balls are molded into the concrete that have transmissive and reflective qualities of light.
That what you want is more typical for 3DS Max .....In Max this can be done both by 3d modeling - for instance using Box with Latice Modifier(or a other more sofisticated function) or by bitmap material maping.
Exporting 3d dwg from Max to Revit can be done , but in this case the model is too complicated,
If you want to do it in Revit , my opinion is that the only choice is to use material maping....
In order to achieve this task :
I attached a render to see what can be done using this method....
A better method is to export the Revit file (fbx file) into 3ds Max and making there the material using the same Photoshop material and rendering...
Constantin Stroescu
I used rhino for the image I sent you but the rendering process with the geometries and the compatibility with revit wasn't working well. This alternative helps a lot. I appreciate your efforts. I will try to do this and see if I get the same results.
I din not work in Rhino , but as I know its files can be imported well in Revit.
I worked with imported 3d dwg objects ( in Families and then loaded in the Project )and they could edited only on material field but, they could be cut in sections...I supose the same happens with rhino files....
Maybe this documentation can help you for exporting to Revit:
http://www.bimtopia.com/faqs/item/transferring-models-rhino-to-revit-to-rhino.html
http://rhinorevit.wordpress.com/
http://wiki.bk.tudelft.nl/toi-pedia/Rhino_File_Exchange
Constantin Stroescu
This can be done in Revit, too, combining the following features: Divide & Repeat, and adaptive points.
The explanation might be rather long for this format. I suggest you to visit the blog of Zach Kron, software analyst for Autodesk, the name of the blog is Buildz. He has some blog articles dedicated to the topic of Divide & Repeat, in combination to adaptive points.
I'm not getting the same results you made with the textures. I used a jpeg of the pattern I wanted for the relief and the cutout in revit and what happens is the solid portion is transparent and the transparent is solid.
use Invert Image option
look in the attached file where you can find it under Cutouts options...
Constantin Stroescu
Did you want just an image or a true 3d model?
I'm guessing not - but does Revit support normal mapping ?
That, in combination with a cut-out / opacity map would work well in getting the mix of materials + 3d effect without the surface being modelled in Revit. It wouldn't work as well from oblique angles - but more perpendicular views would look right.
hi Martin,
as you have already open this subject about mapping in Revit ...I would like to add that from my experience is good to be aware what are the limits of a software. I think that in mapping and materials Revit has some limitations.. it can not do everything at a top level. So, why not export the scene in 3ds Max design ( the material are in shared base so they will preserve) and there to add some special objects and mappings (curtains, cushions, organic shapes , complex mappings)...In fact what matters is a good result even that can mean for some people a sort of "betrayal "
Anyway I am , in practice , against overmodeling in Revit (or in any other program), and I think this could be a real danger for people that try to model every detail.......this is a lesson I learnd using 3d Studio release 4 , at a time when computer resources were much lower...but this lesson is good even today.
Constantin
Constantin Stroescu
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