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Output uv-space, Live show scene projection

4 REPLIES 4
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Message 1 of 5
Anonymous
509 Views, 4 Replies

Output uv-space, Live show scene projection

Hello
 
We have images we would like to camera project on top of a 3d mesh, the thing is, the final output is the uv-space of that mesh (Not a external viewpoint),
To help us get this effect we have rendered out two uv-passes from Maya. The idea is that <image1> get distorted on top of <image2>
 
In Nuke this is how this effect would be achieved: http://nathanfx.wordpress.com/2011/01/23/baking-out-projection-in-nuke/
 
Basically, what we want  is a sort of a -real-time-texture-baking-thing, is there a feature like this in Flame? 

 

4 REPLIES 4
Message 2 of 5
Grant.Kay
in reply to: Anonymous

You might want to try using projection through the Texture maps.

Apply a diffuse texture map to your geometry and set the texturing to projection instead of UV wrapping.

Hope this helps.

Regards
Grant

Grant Kay
Principal Learning Content Developer

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The Official Autodesk Flame Learning Channel
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Message 3 of 5
Anonymous
in reply to: Grant.Kay

We have managed to project our texture to the 3d mesh, no problems there. 

The question still stands how we take it into the right delivery format (image 2, op).

 

Can we Bake out what we project on geometry to UVs?

 

 

Message 4 of 5
Grant.Kay
in reply to: Anonymous

Hi,

I don't believe that is something we can do.

I'll log it with the team.

Regards
Grant

Grant Kay
Principal Learning Content Developer

---------------------------------------------------------------------------------
The Official Autodesk Flame Learning Channel
http://www.youtube.com/flamehowtos

The Official Autodesk Smoke Learning Channel
http://www.youtube.com/smokehowtos

Also available as podcasts on iTunes

Follow me on twitter @discreetuk for the latest training updates.
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Message 5 of 5
Anonymous
in reply to: Grant.Kay

I mananged to solve the problem on my own! Cat Happy

 

My textured fbx was 'unwraped' by using this little fellow: http://www.3vis.com/blog/?p=163

 

Saw your video on projection, much appreciated! 

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