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Scaleform UI changes position/scale when maximising viewport on VR Project

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Anonymous
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Scaleform UI changes position/scale when maximising viewport on VR Project

Hey guys,

 

I hope someone can help me with an issue i'm having.

 

I have a project that I've started with the HTC Vive template, and i'm using the templatehud scaleform project that's already built to start working on my own custom HUD.

 

I have a problem that when I run the project, the HUD displays correctly, but when I maximize the viewport on the PC, the HUD moves position and is scaled a lot smaller and off center.

 

Hope someone can help me! Thanks

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__ben__
in reply to: Anonymous

Unfortunately Stingray's Scaleform Studio UI solution is incomplete and somewhat limited at the moment. A replacement system based on the core Scaleform GFx rendering technology is under development but unfortunately we do not have a specific ETA at the moment.

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