Keep having a failure when I try to merge two .stl files.
I‘ll open Meshmixer and import the first file. When I import and append the second file. I receive this message.
“The meshes in the appended file are positioned far away from the rest of the current scene. Would you like Meshmixer to try to automatically repair this?”
Any idea what might cause this? Could the distance issue cause my Boolean unity to fail?
This sort of message isn't particularly unusual, especially if two different editors are used to create the two files. The answer is yes, which will move them closer to each other. You can't perform a Boolean on objects that aren't in contact. Once the automatic movement is completed, you can manually adjust, of course. Consider also that you would not save anything that does not meet your requirements, so accepting the move is effectively non-destructive and can be attempted again, as needed.
Consider also to attach the original STL files, plus the .MIX file to make it easier for viewers to examine and assist.
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