Community
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Give Bevel a procedural modifier like smoothing toggle (non-destructive)

Give Bevel a procedural modifier like smoothing toggle (non-destructive)

Please give Bevel finally a procedural modifier option.

Similar like you can toggle with key 1 and 3 the smoothing in order to work still properly on a lowpoly.

 

For work with "selected edges": It just needs to update the vertex ID's when something is changed at the topology in order to keep "selections" and would allow a non-destructive workflow. (Maybe an "update" button to press)

 

Or otherwise allow like 3dsMax a manual re-selection, but keep a way to toggle and to keep that as a modifier over the history stack.

 

Still the new Maya bevel is way behind Max in comparison to Max procedural modifier stack – and the bevel could have been the start to catch up!

1 Comment

why so few votes on this! bevel is the bread and butter of modeling

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea  

Technology Administrators


Autodesk Design & Make Report